Here are the examples of my work, most of which were made during my first year at college, others were person projects done prior to starting my course. My general pipeline will include concept in Photoshop, sculpt in Zbrush. Maya to retopologize and 3D Coat to for UV. Texturing I start off with a base from Zbrush, then refine in Ddo or Photoshop and use Maya for setting up shaders lights and rendering. Nuke for Compositing.